It doesn't allow you to automatically understand the creature's language, give the creature the ability to actually understand your language (unlike the Find Steed spell), or give it any special ability to communicate with you.Īs per comment, they may not even understand the actual commands, being driven more so by magical impulse at the intent behind your words rather than by the words themselves. Just replace or reflavor its Constrict Edit: Infact, looking at a Couatl and the lowest CR angel the Deva, I think I would prefer the Couatl any-time over a Deva. 2) The way Twinned Spell is worded, you only need to spend Sorcery Points equal to the level of the spell, NOT the slot used to cast it. ago Monk, Psionicist DM A Couatl could easily be reflavored as an angel. Most also have a casting time of 1 minute, so they would benefit from Extended Spell. They obey any verbal commands that you issue to them. 1) The Conjure X spells dont have a range of Self, therefore they can be Twinned Spelled with Sorcery points. Since there is no mention of language in Conjure X's description, it will follow your commands regardless of the language you speak them in (although I think it would be a reasonable assumption that it has to be a known language within the DnD universe, not just one you made up on the spot). The spell has no effect if the target is undead, if it doesn’t understand your language, or if your command is directly harmful to it. It's specifically called out that the target must be able to understand your language.Ĭommand ( PHB, page 223) is another example: You must speak to the target to describe how it's memories are affected, and it must be able to understand your language for the modified memories to take root. Let's look at something like Modify Memory ( PHB, page 261) The conjured animal is the creature dealing damage.If the spell required you to share a language with the creature, it would say so. the one casting Conjure Animals, is not the one dealing damage to the other creature. Note, however, that the warded creature, i.e. If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends. Just for clarification, an errata for the PHB was released in November 2018. The errata does not change this answer, though. Dealing damage now ends Sanctuary, thus Dragon's Breath, Breath Weapon from Dragonborns and other effects that had this loophole now end Sanctuary. 1ġ Both of these statements are not true any more due to November 2018 errata. For example, Dragon's Breath also doesn't end it - even though it does something pretty against the usual conception of Sanctuary. So, if you are not running RAW, it's up to the DM how he sees Sanctuary working and what should end its effect or not. It's also arguable if issuing the command is the same as actually using your action to "recast" the spell, as in Witch Bolt. issuing the command "Attack them" to your wolves) would end it as well. Extrapolating this line of thinking, not only casting a spell to affect an enemy creature, but using it (e.g. From the same tweet above, Witch Bolt should end Sanctuary. If you cast Sanctuary after casting Witch Bolt, Witch Bolt deals damage but doesn't end Sanctuary. Essentially, Witch Bolt keeps hitting after being cast. See rules designer Jeremy Crawford's explanation here. If you then use the spell to affect an enemy creature, you are not casting the spell again, thus it does not end Sanctuary.Ī similar case happens with Witch Bolt. When you cast Conjure Animals, you are not affecting an enemy creature (you are only Conjuring animals). RAW, the spell only ends Sanctuary in the moment you are casting the spell.
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